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Kulak is a game of chance and politics in which players fight and negotiate over land. The game pits a wealthy Baron against a group of Proletarians, who must decide if they will stand together or betray one another for a chance at prosperity.

We often take fairness and equality in games for granted, but Kulak introduces an asymmetric game mechanic that forces players to make difficult decisions about betrayal and self-sacrifice, competition versus cooperation. As a result players form alliances and rivalries, achieving the designers’ stated goal of creating a game in which ‘spontaneous and unpredictable social interactions emerge from minimal rules.’ Part of a growing trend of asymmetrical games, Kulak thus provides a more accurate picture of real world economics in which the ‘haves’ play by a different set of rules and with significant advantages over the ‘have nots.’

From IndieCade

 

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